We rarely see combat between ships and towers, or ships and land artillery. As far as I knew the only reason to make one was because it trained units. I didn’t even know until recently that galleons had armor against land units. The issue instead, is that there’s very little opportunity or reason to exploit the counter system. There have been threads about changing the roles or creating a fully unique counter system on water, but I don’t see why the current system can’t work. General purpose/specialized versions of eachĪs far as I can tell, this is perfectly fine.Then there’s the frigate that excels in combat but can’t fish, and the monitor that excels at attacking land targets but can’t do anything else.Īll of this builds a counter system that looks like: ![]() There’s the galleon, a tanky ship that can take damage and has armor vs land targets. Ships currently come in a few different varieties: There’s the caravel a ship that is decent in combat and can fish. ![]() Screenshot 111750 1893×806 163 KB 1.a The current counter system is fine, but under-utilized
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